THE GAME requires only quick and simple arithmetic and some thought about which card to play, and where, for the best score opportunity.
It takes only a few minutes to learn, but a bit more time to master. The strategy is straight forward, but you have to stay on top of things because the board changes constantly.
Recommended for 2 to 10 Players – Ages 12 +
The Deck: 129 Square Cards
* 125 unique playing cards with a number from 0-9 printed on all four sides in different patterns.
* Some cards have W’s for wild sides.
* 4 Master Wild Cards: The Mahta Mahti cards are the master 4-sided wild cards that match anything!
The number groups in the corners of each card are there only to help you see what numbers are on each side while you are holding them like normal playing cards.
HOW TO PLAY
To determine the dealer, or the first dealer if the group is playing a full game, everyone draws a card. Add together all the numbers on that card and the highest value is the dealer and plays the house field which is the four cards in the board center.
(WILD = 10, MM (Master Wild = 40)
COURSE OF PLAY:
The deck is shuffled and the cards are dealt out 6 to each player for the hand and 6-10 more cards for the reserve deck depending on number of players and play variation. Players will maintain 6 cards in their hand and replenish their hand after each play by drawing from their personal reserve deck.
The cards are played from the hand onto a 16-card square layout (board) with the intention of matching the card’s digits with those of cards to which it will adjoin in an edge-to-edge alignment so the player will consider multiple cards, rotational orientation and board placement options to maximize scoring on each play.
The scoring method is simple arithmetic where the number matches are summed and doubled as POINTS; a value then from which the mismatches are simple summed (not doubled) and subtracted, called HITS. Score = 'Points' minus 'Hits'.
Cards are played by STACKING ON TOP of existing cards in the assigned fields: Center 4 for the dealer and the Outer 12 for the other players. This unique play dynamic both changes the board’s scoring landscape turn for turn and provides a strategic challenge.
Play continues until the reserve decks and then the cards-in-hand are played out to a finish where all have gone out on an equal number of turns for each player for that hand.
If the players are playing a full game, the dealer rotates clockwise for each hand until all players at the table have been Dealer once.
HIGH SCORE WINS